-
ARTS, AUDIO/ VIDEO TECHNOLOGY, & COMMUNICATIONS CLUSTER
Principles of Arts, Audio/Video Technology, and Communications
Course #: 7355 Grade: 9-12 Credit: 1.0
Prerequisites: None
Description: Careers in the Arts, Audio/Video Technology, and Communications Career Cluster require a creative aptitude, a strong background in computer and technology applications, a strong academic foundation, and a proficiency in oral and written communication. Within this context, students will be expected to develop an understanding of the various and multifaceted career opportunities in this cluster and the knowledge, skills, and educational requirements for those opportunities.
Animation I
Course #: 7361 Grade: 10-12 Credit: 1.0
Prerequisites: None
Description: Careers in animation span all aspects of motion graphics. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an understanding of the history and techniques of the animation industry. (BTWHSPVA, Conrad, Samuell, Bryan Adams, Molina, Smith New Tech)
Animation II
Course #: 7362 Grade: 10-12 Credit: 1.0
Prerequisites: Animation I
Description: Careers in animation span all aspects of motion graphics. Within this context, in addition to developing advanced knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to create two- and three-dimensional animations. The instruction also assists students seeking careers in the animation industry. (BTWHSPVA, Conrad, Samuell, Bryan Adams, Molina)
Animation II/Animation II Lab
Course #: 7758 Grade: 10-12 Credit: 2.0
Prerequisites: Animation I
Description: Careers in animation span all aspects of motion graphics. Within this context, in addition to developing advanced knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications career cluster, students will be expected to create two- and three-dimensional animations. The instruction also assists students seeking careers in the animation industry.
Practicum in Animation First Time Taken
Course #: 7072 Grade: 11-12 Credit: 2.0
Prerequisites: Animation II/Animation II Lab
Description: Careers in animation span all aspects of the arts, audio/video technology, and communications industry. Building upon the concepts taught in Animation II, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an increasing understanding of the industry with a focus on applying preproduction, production, and postproduction animation products in a professional environment. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities.
Extended Practicum in Animation I
Course #: 7690 Grade: 11-12 Credit: 3.0
Prerequisites: Animation II/Animation II Lab
Description: Careers in animation span all aspects of the arts, audio/video technology, and communications industry. Building upon the concepts taught in Animation II, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an increasing understanding of the industry preproduction with a focus on applying, production, and postproduction animation products in a professional environment. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities.
Audio/Video Production I/Audio/Video Production I Lab
Course #: 7761 Grade: 9-12 Credit: 2.0
Prerequisites: Principles of Arts, Audio. Video Technology, and Communications
Description: Careers in audio and video technology and film production span all aspects of the audio/video communications industry. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an understanding of the industry with a focus on preproduction, production, and postproduction audio and video products. Requiring a lab corequisite for the course affords necessary time devoted specifically to the production and postproduction process. (Lincoln, Skyline, Seagoville)
Audio/Video Production II
Course #: 7364 Grade: 10-12 Credit: 1.0
Prerequisites: Audio/Video Production I
Description: Careers in audio and video technology and film production span all aspects of the audio/video communications industry. Building upon the concepts taught in Audio/Video Production I, in addition to developing advanced knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an advanced understanding of the industry with a focus on preproduction, production, and postproduction products. This course may be implemented in an audio format or a format with both audio and video. (Lincoln, Skyline, Seagoville)
Audio/Video Production II/Audio/Video Production II Lab
Course #: 7764 Grade: 10-12 Credit: 2.0
Prerequisites: Audio/Video Production I
Description: Careers in audio and video technology and film production span all aspects of the audio/video communications industry. Building upon the concepts taught in Audio/Video Production, in addition to developing advanced knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an advanced understanding of the industry with a focus on preproduction, production, and postproduction products. Through diverse forms of storytelling and production, students will exercise and develop creativity, intellectual curiosity, and critical thinking, problem-solving, and collaborative skills. This course may be implemented in an audio format or a format with both audio and video. Requiring a lab corequisite for the course affords necessary time devoted specifically to the production and postproduction process. (Lincoln, Skyline, Seagoville)
Practicum in Audio Video Production
Course #: 7365 Grade: 11-12 Credit: 2.0
Prerequisites: Audio/Video Production II/Audio/Video Production II Lab
Description: Careers in audio/video production span all aspects of the audio/video communications industry. Building upon the concepts taught in Audio/Video Production II and its corequisite Audio/Video Production II Lab, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an increasing understanding of the industry with a focus on applying preproduction, production, and postproduction audio and video products in a professional environment. This course may be implemented in an advanced audio/video or audio format. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities. (Lincoln, Skyline, Seagoville)
Extended Practicum in Audio/Video Production
Course #: 7691 Grade: 11-12 Credit: 3.0
Prerequisites: Audio/Video Production II/Audio/Video Production II Lab
Description: Careers in audio/video production span all aspects of the audio/video communication s industry. Building upon the concepts taught in Audio/Video Production II and its corequisite Audio/Video Production II Lab, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an increasing understanding of the industry with a focus on applying preproduction, production, and postproduction audio and video products in a professional environment. This course may be implemented in an advanced audio/video or audio format Instruction may be delivered through lab-based classroom experiences or career preparation opportunities. (Lincoln, Skyline, Seagoville)
Graphic Design & Illustration I
Course #: 7367 Grade: 10-12 Credit: 1.0
Prerequisites: Principles of Arts, Audio. Video Technology, and Communications
Description: Careers in graphic design and illustration span all aspects of the advertising and visual communications industries. Within this context, in addition to developing knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications career cluster, students will be expected to develop an understanding of the industry with a focus on fundamental elements and principles of visual art and design.
Graphic Design and Illustration I/ Graphic Design and Illustration I Lab
Course #: 7083 Grade: 10-12 Credit: 2.0
Prerequisites: Principles of Arts, Audio/ Video Technology, and Communications
Description: Careers in graphic design and illustration span all aspects of the advertising and visual communications industries. Within this context, in addition to developing knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an understanding of the industry with a focus on fundamental elements and principles of visual art and design.
Graphic Design & Illustration II
Course #: 7368 Grade: 10-12 Credit: 1.0
Prerequisites: Graphic Design and Illustration I
Description: Careers in graphic design and illustration span all aspects of the advertising and visual communications industries. Within this context, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an advanced understanding of the industry with a focus on mastery of content knowledge and skills. (Skyline)
Graphic Design and Illustration II/ Graphic Design and Illustration II Lab
Course #: 7084 Grade: 10-12 Credit: 2.0
Prerequisites: Graphic Design and Illustration I
Description: Careers in graphic design and illustration span all aspects of the advertising and visual communications industries. Within this context, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an advanced understanding of the industry with a focus on mastery of content knowledge and skills.
Practicum in Graphic Design and Illustration First Time Taken
Course #: 7369 Grade: 10-12 Credit: 2.0
Prerequisites: Graphic Design and Illustration II/ Graphic Design and Illustration II Lab
Description: Careers in graphic design and illustration span all aspects of the advertising and visual communications industry. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop a technical understanding of the industry with a focus on skill proficiency. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities. (Skyline AD Design)
Extended Practicum in Graphic Design and Illustration First Time Taken
Course #: 7556 Grade: 10-12 Credit: 3.0
Prerequisites: Graphic Design and Illustration II/ Graphic Design and Illustration II Lab
Description: Careers in graphic design and illustration span all aspects of the advertising and visual communications industry. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop a technical understanding of the industry with a focus on skill proficiency. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities.
Commercial Photography I
Course #: 7371 Grade: 9-12 Credit: 1.0
Prerequisites: None
Description: Careers in commercial photography require skills that span all aspects of the industry from setting up a shot to delivering products in a competitive market. In addition to developing knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an understanding of the commercial photography industry with a focus on creating quality photographs. (Skyline)
Commercial Photography I/Commercial Photography I Lab
Course #: 7772 Grade: 9-12 Credit: 2.0
Prerequisites: None
Description: Careers in commercial photography require skills that span all aspects of the industry from setting up a shot to delivering products in a competitive market. In addition to developing knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an understanding of the commercial photography industry with a focus on creating quality photographs. (Skyline)
Commercial Photography II
Course #: 7372 Grade: 10-12 Credit: 1.0
Prerequisites: Commercial Photography I
Description: Careers in commercial photography span all aspects of the industry from setting up a shot to delivering products in a competitive market. In addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an advanced technical understanding of the commercial photography industry with a focus on producing, promoting, and presenting professional quality photographs. (Skyline)
Commercial Photography II/Commercial Photography II Lab
Course #: 7773 Grade: 10-12 Credit: 2.0
Prerequisites: Commercial Photography I
Description: Description: Careers in commercial photography span all aspects of the industry from setting up a shot to delivering products in a competitive market. In addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an advanced technical understanding of the commercial photography industry with a focus on producing, promoting, and presenting professional quality photographs. (Skyline)
Practicum in Commercial Photography First Time Taken
Course #: 7770 Grade: 10-12 Credit: 2.0
Prerequisites: Commercial Photography I/Commercial Photography I Lab
Description: Careers in commercial photography span all aspects of the industry from setting up a shot to delivering products in a competitive market. In addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an advanced technical understanding of the commercial photography industry with a focus on producing, promoting, and presenting professional quality photographs. (Skyline)
Extended Practicum in Commercial Photography I
Course #: 7771 Grade: 10-12 Credit: 2.0
Prerequisites: Commercial Photography I/Commercial Photography I Lab
Description: Careers in commercial photography span all aspects of the industry from setting up a shot to delivering products in a competitive market. In addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an advanced technical understanding of the commercial photography industry with a focus on producing, promoting, and presenting professional quality photographs. (Skyline)
3-D Modeling and Animation
Course #: 2711 Grade: 9-12 Credit: 1.0
Prerequisites: Technology Applications or equivalent knowledge and skills
Description: Students prepare for the societal demands of increased civic literacy, independent working environments, global awareness, and the mastery of a base set of analysis and communication skills. Students will be expected to design and present an effective product, based upon well-researched issues, in order to thoughtfully propose suggested solutions to authoritative stakeholders. This “process and product” approach provides students with an authentic platform to demonstrate effective application of multimedia tools within the contexts of global communication and collaborative communities.
Digital Communications in the 21st Century
Course #: 2682 Grade: 9-12 Credit: 1.0
Prerequisites: Technology Applications or equivalent knowledge and skills
Description: Students prepare for the societal demands of increased civic literacy, independent working environments, global awareness, and the mastery of a base set of analysis and communication skills. Students will be expected to design and present an effective product, based upon well-researched issues, in order to thoughtfully propose suggested solutions to authoritative stakeholders. This “process and product” approach provides students with an authentic platform to demonstrate effective application of multimedia tools within the contexts of global communication and collaborative communities.
Web Game Development
Course #: 2683 Grade: 11-12 Credit: 1.0
Prerequisite: Web Design
Description: Web Game Development will allow students to demonstrate creative thinking, develop innovative strategies, and use digital and communication tools necessary to develop fully functional online games. Web Game Development has career applications for many aspects of the game industry, including programming, art principles, graphics, web design, storyboarding and scripting, and business and marketing. The six strands include creativity and innovation; communication and collaboration; research and information fluency; critical thinking; problem solving, and decision making; digital citizenship; and technology operations and concepts.
Mobile Application Development
Course #: 2689 Grade: 11-12 Credit: 1.0
Prerequisite: Web Design
Description: Mobile Application Development will foster students’ creativity and innovation by presenting opportunities to design implement and deliver meaningful projects using mobile solve problems presented throughout the course. Through data analysis, students will identify task requirements, plan search strategies, and use software development and skills that support the work of individuals and groups in solving problems, students will select the technology appropriate for the task, synthesize knowledge, create solutions practicing integrity and respect. Students will gain an understanding of the principles of mobile applications development through the study of development platforms and programming.
Fashion Design I
Course #: 7374 Grade: 10-12 Credit: 1.0
Prerequisites: Principles of Arts, Audio/Video Technology, and Communications
Description: Careers in fashion span all aspects of the textile and apparel industries. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an understanding of the fashion industry with an emphasis on design and construction. (Skyline)
Fashion Design I/Fashion Design I Lab
Course #: 7059 Grade: 10-12 Credit: 2.0
Prerequisites: Principles of Arts, Audio/Video Technology, and Communications
Description: Careers in fashion span all aspects of the textile and apparel industries. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video 68 Technology, and Communications Career Cluster, students will be expected to develop an understanding of the fashion industry with an emphasis on design and construction. (Skyline)
Fashion Design II
Course #: 7375 Grade: 11-12 Credit: 1.0
Prerequisites: Fashion Design I
Description: Careers in fashion span all aspects of the textile and apparel industries. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an understanding of the fashion industry with an emphasis on design and construction. (Skyline)
Fashion Design II/Fashion Design II Lab
Course #: 7061 Grade: 11-12 Credit: 2.0
Prerequisites: Fashion Design I
Description: Careers in fashion span all aspects of the textile and apparel industries. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an understanding of the fashion industry with an emphasis on design and construction. (Skyline)
Practicum in Fashion Design I
Course #: 7376 Grade: 11-12 Credit: 2.0
Prerequisites: Fashion Design II/Fashion Design II Lab
Description: In this course, students study all aspects of the textile and apparel industries. Within this context, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications career cluster, students will be expected to develop an advanced technical understanding of the business aspects of fashion, with emphasis on promotion and retailing. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities. (Skyline)
Extended Practicum in Fashion Design
Course #: 7063 Grade: 11-12 Credit: 3.0
Prerequisites: Fashion Design II/Fashion Design II Lab
Description: In this course, students study all aspects of the textile and apparel industries. Within this context, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications career cluster, students will be expected to develop an advanced technical understanding of the business aspects of fashion, with emphasis on promotion and retailing. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities. (Skyline)
Printing and Imaging Technology, I
Course #: 7377 Grade: 9-12 Credit: 1.0
Prerequisites: None
Description: The student will study printing and all aspects of the industry, including prepress, press, and finishing and bindery operations. Within this context, in addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications career cluster, students will be expected to develop an understanding of the printing industry with a focus on prepress and desktop publishing. (Skyline)
Printing and Imaging Technology, I/Printing and Imaging Technology I Lab
Course #: 7769 Grade: 9-12 Credit: 2.0
Prerequisites: None
Description: Careers in printing span all aspects of the industry, including prepress, press, and finishing and bindery operations. In addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to demonstrate an understanding of the printing industry with a focus on digital prepress and digital publishing.
Printing and Imaging Technology II
Course #: 7378 Grade: 10-12 Credit: 1.0
Prerequisites: Printing and Imaging Technology I
Description: Careers in printing span all aspects of the industry, including prepress, press, and finishing and bindery operations. Within this context, in addition to developing advanced knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications career cluster, students will be expected to develop an advanced understanding of the printing industry with a focus on press operations. (Skyline)
Printing and Imaging Technology II/Printing and Imaging Technology II Lab
Course #: 7768 Grade: 10-12 Credit: 2.0
Prerequisites: Printing and Imaging Technology I/Printing and Imaging Technology I Lab
Description: Careers in printing span all aspects of the industry, including prepress, press, and finishing and bindery operations. In addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career to demonstrate an understanding of the printing industry with a focus on digital prepress and digital publishing. (Skyline)
Practicum in Printing and Imaging Technology First Time Taken
Course #: 7379 Grade: 10-12 Credit: 2.0
Prerequisites: Printing and Imaging Technology II/Printing and Imaging Technology II Lab
Description: Careers in printing span all aspects of the industry, including prepress, press, and finishing and bindery operations. Within this context, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications career cluster, students will be expected to develop an advanced technical understanding of the printing industry with a focus on finishing and bindery operations and customer-based projects. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities. (Skyline)
Extended Practicum in Printing and Imaging Technology
Course #: 7765 Grade: 10-12 Credit: 3.0
Prerequisites: Printing and Imaging Technology II/Printing and Imaging Technology II Lab
Description: Careers in printing span all aspects of the industry, including prepress, press, and finishing and bindery operations. Within this context, in addition to developing advanced technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications career cluster, students will be expected to develop an advanced technical understanding of the printing industry with a focus on finishing and bindery operations and customer-based projects. Instruction may be delivered through lab-based classroom experiences or career preparation opportunities. (Skyline)
Professional Communications
Course #: 7380 Grade: 9-12 Credit: 0.5
Prerequisites: None
Description: Professional Communications blends written, oral, and graphic communication in a career-based environment. Careers in the global economy require individuals to be creative and have a strong background in computer and technology applications, a strong and solid academic foundation, and a proficiency in professional oral and written communication. Within this context, students will be expected to develop and expand the ability to write, read, edit, speak, listen, apply software applications, manipulate computer graphics, and conduct Internet research.
Principles of Arts, Audio/Video Technology, and Communications
Course #: 7463 Grade: 9-12 Credits: 1.0
Prerequisite: None
Description: The goal of this course is that the student understands arts, audio/video technology, and communications systems. Within this context, students will be expected to develop an understanding of the various and multifaceted career opportunities in this cluster and the knowledge, skills, and educational requirements for those opportunities.
Animation l
Course #: 7361 Grade: 10-12 Credits: 1.0
Prerequisite: None
Description: Art l or Principles of Art, Audio/Video Technology, and Communications. In addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an understanding of the history and techniques of the animation industry.
Animation ll
Course #: 7362 Grade: 11-12 Credit: 1.0
Prerequisite: Animation l
Description: In addition to developing advanced knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to create two- and three-dimensional animations. The instruction also assists students seeking careers in the animation industry.
Animation ll/Animation ll Lab
Course #: 7758 Grade: 11-12 Credit: 1.0
Prerequisite: Animation l
Description: In addition to developing advanced knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to create two- and three-dimensional animations. The instruction also assists students seeking careers in the animation industry. Districts are encouraged to offer this lab in a consecutive block with Animation II to allow students sufficient time to master the content of both courses.
Audio/Video Production l
Course #: 7363 Grade: 9-12 Credits: 1.0
Prerequisite: Principles of Arts, Audio/Video Technology, and Communications.
Description: In addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an understanding of the industry with a focus on pre-production, production, and post production audio and video products.
Audio/Video Production I/Audio/Video Production I Lab
Course #: 7761 Grade: 9-12 Credits: 2.0
Prerequisite: Principles of Arts, Audio/Video Technology, and Communications or Digital and Interactive Media. Corequisite: Audio/Video Production l.
Description: In addition to developing technical knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an understanding of the industry with a focus on pre-production, production, and post production audio and video products. Requiring a lab requisite for the course affords necessary time devoted specifically to the production and post-production process. Districts are encouraged to offer this lab in a consecutive block with Audio/Video Production I to allow students sufficient time to master the content of both courses.
Audio/Video Production ll
Course #: 7364 Grade: 10-12 Credit: 1.0
Prerequisite: Audio/Video Production l.
Description: Building upon the concepts taught in Audio/Video Production, in addition to developing advanced knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an advanced understanding of the industry with a focus on pre-production, production, and post- production products. This course may be implemented in an audio format or a format with both audio and video
Audio/Video Production ll/Audio/Video Production ll Lab
Course #: 7764 Grade: 10-12 Credit: 2.0
Prerequisite: Audio/Video Production l
Description: Building upon the concepts taught in Audio/Video Production, in addition to developing advanced knowledge and skills needed for success in the Arts, Audio/Video Technology, and Communications Career Cluster, students will be expected to develop an advanced understanding of the industry with a focus on pre-production, production, and post- production products. Through diverse forms of storytelling and production, students will exercise and develop creativity, intellectual curiosity, and critical-thinking, problem-solving, and collaborative skills. This course may be implemented in an audio format or a format with both audio and video. Requiring a lab requisite for the course affords necessary time devoted specifically to the production and post-production process.
Digital Design and Media Production
Course #: 2686 Grade: 9-12 Credit: 1.0
Prerequisite: None
Description: Digital Design and Media Production will allow students to demonstrate creative thinking, develop innovative strategies, and use communication tools in order to work effectively with others as well as independently. Students will gather information electronically, which will allow for problem solving and making informed decisions regarding media projects. Students will learn digital citizenship by researching current laws and regulations and by practicing integrity and respect. Students will demonstrate a thorough understanding of digital design principles that is transferable to other disciplines. The six strands include creativity and innovation; communication and collaboration; research and information fluency; critical thinking; problem solving, and decision making; digital citizenship; and technology operations and concepts.
Digital Art and Animation
Course #: 2692 Grade: 9-12 Credit: 1.0
Prerequisite: Art I
Description: Digital Art and Animation consists of computer images and animations created with digital imaging software. Digital Art and Animation has applications in many careers, including graphic design, advertising, web design, animation, corporate communications, illustration, character development, script writing, storyboarding, directing, producing, inking, project management, editing, and the magazine, television, film, and game industries. Students in this course will produce various real-world projects and animations. The six strands include creativity and innovation; communication and collaboration; research and information fluency; critical thinking; problem solving, and decision making; digital citizenship; and technology operations and concepts.
3-D Modeling and Animation
Course #: 2711 Grade: 9-12 Credit: 1.0
Prerequisite: Art I
Description: 3-D Modeling and Animation consists of computer images created in a virtual three-dimensional (3-D) environment. 3-D Modeling and Animation has applications in many careers, including criminal justice, crime scene, and legal applications; construction and architecture; engineering and design; and the movie and game industries. Students in this course will produce various 3-D models of real-world objects. The six strands include creativity and innovation; communication and collaboration; research and information fluency; critical thinking; problem solving, and decision making; digital citizenship; and technology operations and concepts.
Digital Audio Technology I
Course #: 7752 Grade: 9-12 Credit: 1.0
Prerequisites: Recommended Principles of Arts, Audio/Video Technology, and Communications
Description: Digital Audio Technology I was designed to provide students interested in audio production careers such as audio for radio and television broadcasting, audio for video and film, audio for animation and game design, music production and live sound, and additional opportunities and skill sets. Digital Audio Technology I does not replace Audio Video Production courses but is recommended as a single credit, co-curricular course with an audio production technical emphasis. This course can also be paired with Digital and Interactive Media. Students will be expected to develop an understanding of the audio industry with a technical emphasis on production and critical listening skills.
Digital Audio Technology II
Course #: 7751 Grade: 10-12 Credit: 1.0
Prerequisites: Digital Audio Technology I
Description: Digital Audio Technology II was designed to provide additional opportunities and skill sets for students interested in audio production careers such as audio for radio and television broadcasting, audio for video and film, audio for animation and game design, and music production and live sound. Digital Audio Technology II does not replace Audio Video Production courses but is recommended as a single credit, co-curricular course with an audio production technical emphasis. This course can also be paired with Digital and Interactive Media (DIM). Students will be expected to develop an understanding of the audio industry with a technical emphasis on production and critical listening skills.
Digital Communications in the 21st Century
Course #: 2682 Grade: 9-12 Credit: 1.0
Prerequisite: Technology Applications or equivalent knowledge and skills
Description: Students prepare for the societal demands of increased civic literacy, independent working environments, global awareness, and the mastery of a base set of analysis and communication skills. Students will be expected to design and present an effective product, based upon well-researched issues, in order to thoughtfully propose suggested solutions to authoritative stakeholders. This “process and product” approach provides students with an authentic platform to demonstrate effective application of multimedia tools within the contexts of global communication and collaborative communities.
Digital Design and Media Production
Course #: 2686 Grade: 10-12 Credit: 1.0
Prerequisite: Technology Applications or Teacher Recommendation
Description: Digital Design and Media Production will allow students to demonstrate creative thinking, develop innovative strategies, and use communication tools in order to work effectively with others as well as independently. Students develop desktop publishing, digital photography and multimedia skills through the creation and editing of print media, digital photographs and digital video.
Video Game Design
Course #: 7071 Grade: 9-12 Credit: 1.0
Prerequisites: Principles of Arts, Audio/Video Technology, and Communications
Description: Video Game Design will allow students to explore one of the largest industries in the global marketplace and the new emerging careers it provides in the field of technology. Students will learn gaming, computerized gaming, evolution of gaming, artistic aspects of perspective, design, animation, technical concepts of collision theory, and programming logic. Students will participate in a simulation of a real video game design team while developing technical proficiency in constructing an original game design.
Video Game Programming
Course #: 2497 Grade: 10-12 Credit: 1.0
Prerequisites: None
Description: Video Game Programming expands on the foundation created in Video Game Design through programming languages such as: C# programming, XNA game studio, Java, and Android App. In this course, students will investigate the inner workings of a fully functional role-playing game (RPG) by customizing playable characters, items, maps, and chests and eventually applying customizations by altering and enhancing the core game code.
Advanced Video Game Programming
Course #: 6164 Grade: 10-12 Credit: 1.0
Prerequisites: Video Game Programming
Description: Advanced Video Game Programming students will be introduced to mobile application design and programming using Java and Eclipse for Android devices. Time will be spent learning basic Java programming and working with Android Studio to develop real working apps. Using Unity as an introduction to 3D game development, students will have exposure to and an understanding of: object-oriented programming concepts; game development skill with programs such as Unity; 3D modeling with programs such as Blender; image manipulation with programs such as GIMP; concepts related to the design process; and the ability to communicate and collaborate on group-based projects.
Web Game Development
Course #: 2683 Grade: 11-12 Credit: 1.0
Prerequisite: Web Design
Description: Web Game Development will allow students to demonstrate creative thinking, develop innovative strategies, and use digital and communication tools necessary to develop fully functional online games. Web Game Development has career applications for many aspects of the game industry, including programming, art principles, graphics, web design, storyboarding and scripting, and business and marketing. The six strands include creativity and innovation; communication and collaboration; research and information fluency; critical thinking; problem solving, and decision making; digital citizenship; and technology operations and concepts.